Light and Glass: A Visual Essay with Brokis Lighting

Project at a glance

  • The task. Model the Brokis Double, Bonbori and Mona lights in 3D and stage them in an interior we designed. The case study covers material development, lighting, rendering and post-production.
  • The purpose. Explore how glass, light and an interior can come together in one image series. The images reveal product detail and place the fixtures in a considered setting.
  • The benefits. The models and interior provide a basis for further views — material variations, camera angles and lighting can be developed and reviewed within one consistent visual direction.

Gallery

The full series

Between transparency and reflection

How much of the room reflects in the glass, and how much can be seen through it? For Double and Mona, we balanced refraction, reflections and the color of the glass — edges and transitions help reveal its curvature and thickness, an impression that comes from geometry, materials and lighting working together.

Building the lights as 3D models

We modeled the Brokis fixtures for image production, including the curves of the glass shades, the metal supports and the transitions between materials. Room views and close-ups call for different levels of detail — these are textured 3D models built for visualization, not manufacturing drawings.

An interior inspired by an Italian palazzo

Terrazzo and walls with a weathered finish frame the fixtures; their rough surfaces contrast with the glass and metal. The camera angle determines how much of the room is visible, and which part of the fixture's silhouette takes the lead.

From individual fixtures to an image series

The finished series pairs close-ups with interior compositions. Light and shadow set the rhythm, while post-production brings the images together — presenting lighting design through materials and atmosphere, alongside the technical product information rather than replacing it.

Planning imagery for a similar project?

Tell us about it